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Java2D Rendering

Java2D Rendering

From:
MenTaLguY
Date:
2009-11-08 @ 22:04
(crossposted from google groups)

So to begin with, I'm doing some experiments matching Shoes' rendering 
with Java2D. I've pushed this work in the java2d branch on github: 

 http://github.com/shoes/shoes/tree/java2d/java2d-test/ 

In order to do this (without actually embarking on a full Shoes port), 
I basically did up a little DSL which represents a subset of Shoes' 
drawing commands and implemented it for both Shoes and Swing. 

I'm seeing some odd artifacts using Java2D though, so I was wondering 
if some other folks could run clock.rb under jruby and take some 
screenshots. See if it's just my JRE/Java2D version, or a more general 
problem. 

-mental

Re: Java2D rendering

From:
Dan and Norine Simpson
Date:
2009-11-09 @ 14:50
***bumping thread to shoes@librelist***

On Mon, Nov 9, 2009 at 9:33 AM, MenTaLguY <mentalguy@gmail.com> wrote:

>
> On Nov 9, 9:32 am, MenTaLguY <mental...@gmail.com> wrote:
> > I don't plan on any Shoes API changes.
>
> Well, not as a result of the JRuby switch, anyway.  I know people are
> clamoring for keyup/keydown etc. :)
>
> -mental

Re: Java2D Rendering

From:
i5m
Date:
2009-11-11 @ 06:48
Just tried clock.rb on my PPC mac running OSX 10.5. Latest  jruby. No  
need for a screen shot, looks exactly the same as the ones Anuj Dutta  
posted.


-----------------------
i5m.co.uk
GPG Key: 0xA18A602B

On 8 Nov 2009, at 22:04, MenTaLguY wrote:

> I'm seeing some odd artifacts using Java2D though, so I was wondering
> if some other folks could run clock.rb under jruby and take some
> screenshots. See if it's just my JRE/Java2D version, or a more general
> problem.
>
> -mental