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Feature Request -- Always have a round running

Feature Request -- Always have a round running

From:
Hank Marquardt
Date:
2009-12-29 @ 16:06
Easiest way I can think to say this is when the clock strikes zero for
Round 6, Round 7 should post.   *While keeping comments/review/voting
for R6 open on an independent timer* ... now that the site is in the
wild, having dead time and no fixed schedule will be bad.

I'm sure there are a few of us that would write rounds that you could
have in the can to just queue up, so there isn't a huge burden on you
to write as well as play and enhance the site.

It might seem like overkill today when there are so few submissions on
a round that goes 2 weeks, but once there are regular players in
larger numbers, the frequency/timing will need to kick up a notch to
keep folks coming back.

Re: [fretwar] Feature Request -- Always have a round running

From:
Zed A. Shaw
Date:
2009-12-29 @ 18:25
On Tue, Dec 29, 2009 at 10:06:07AM -0600, Hank Marquardt wrote:
> Easiest way I can think to say this is when the clock strikes zero for
> Round 6, Round 7 should post.   *While keeping comments/review/voting
> for R6 open on an independent timer* ... now that the site is in the
> wild, having dead time and no fixed schedule will be bad.

Alright, I just implemented this in a quick simple way.  Basically,
comments aren't "closed" on the previous round until the current round
is done.  Then there's now a link to the previous round from the front
page that tells you the previous one is still active and you can
comment.

I gotta work on the wording, but we can try this out on round 7.

-- 
Zed A. Shaw
http://zedshaw.com/

Re: [fretwar] Feature Request -- Always have a round running

From:
Zed A. Shaw
Date:
2009-12-29 @ 17:37
On Tue, Dec 29, 2009 at 10:06:07AM -0600, Hank Marquardt wrote:
> Easiest way I can think to say this is when the clock strikes zero for
> Round 6, Round 7 should post.   *While keeping comments/review/voting
> for R6 open on an independent timer* ... now that the site is in the
> wild, having dead time and no fixed schedule will be bad.

Alright, maybe I should create a strict schedule on this too?  I'm also
going to do a show for this round when it ends, kind of a catch-up show.

Let me see what it'd take in the code to let them go at the same
time....

> I'm sure there are a few of us that would write rounds that you could
> have in the can to just queue up, so there isn't a huge burden on you
> to write as well as play and enhance the site.

I've thought of that too.  So, originally my problem was that if I let
just anyone make a round then they could put up copyrighted shit and
we'd be screwed.  So I just do all the rounds.

But lately I've been thinking of something where "players are king".  If
you earn a certain threshold of cowbells then you get the ability to
suggest rounds, rate rounds that are in the queue, squash comments from
jerks, and ban people.

Another thought is to put up one of those simple forum PHP things and
have people go there to suggest rounds, rather than this mailing list.

> It might seem like overkill today when there are so few submissions on
> a round that goes 2 weeks, but once there are regular players in
> larger numbers, the frequency/timing will need to kick up a notch to
> keep folks coming back.

Yeah, I'm thinking the same thing, just I have limited time to I want to
see how to get others in to help with the site maintenance.

Maybe some kind of black blet system. :-)

-- 
Zed A. Shaw
http://zedshaw.com/