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Tech

Tech

From:
Jonathan Hogue
Date:
2010-09-25 @ 13:39
I've been thinking about how technology works in real society.

Tech is held in the heads of people, and books (and computers). And it can
be reversed engineered by capturing the object, or even destroyed. You can
destroy the information, (like when the great library of ancient times burnt
down), or by killing or capturing the scientists that know the tech (like
what we've seen with nuke tech)

So, what if in civ 5, tech was implemented more like the religion system in
civ 4? Ie, the gun powder tech is represented by a building that can cheaply
produce a scientist who can spread the tech to other cities, for safe
keeping.

If your building or city gets destroyed, that tech is gone, and you have to
re-research it. (or if you have already researched all the derivative techs,
just move on)

Also, techs would have to be revamped to make sure certain techs are still
avail, like, you can't build a car without knowing what a wheel is.

Also, tech can spread to nearby cities automatically, so you better do your
top secret research in remote locations.

You would also be able to destroy tech buildings if a tech moved to a city u
didn't want it to.

The internet tech would allow you to instantly share tech with any city that
has built the internet in it.

With this model, tech wouldn't always be progressing, which is a more
accurate model of reality. And techs that have been around for a long time
become common knowledge, like the wheel or rifles.

Also, it would add some strategy in warfar. You could literally bomb someone
back into the stone age.