Re: [homebrew] cross compile from linux ?
- From:
- Daniel Aquino
- Date:
- 2012-01-08 @ 20:05
Wow...
>Relying on X11 being installed is not a good idea, most end-users will
not have it (not part of the default install) and it results in a pretty
shoddy end-user experience.
Blame Apple for that.
Also the current process is x11 + homebrew / mac ports + build wine.
You must find that more favorable to just installing x11.app which
already comes with osx.
> Additionally I would always suggest using Visual Studio (the Express
version is free) for Windows compilation as it results in much more
performant code.
I ported away from msvc and visual studios some time ago.
Regardless it still compiles using linux gcc, winegcc, mingw gcc, and msvc.
I have never had an issue with mingw performance and find using a
standard gcc toolchain for my entire build process a better approach
as the unix tools are friendlier to use and open source where as msvc
is a proprietary mess that offers nothing.
The binaries automatically compile on every commit without the need
for me to have a windows or mac laying around.
Nor do I even want to have a mac or windows machine in the first place.
> If you target Windows I presume that you're not relying on X11 anyway
but some sort of intermediate layer. I would suggest you investigate using
something like SDL or even Qt which is built in a way to abstract the
differences for these platforms
Already uses sdl and other cross platform libraries ... Using these
libraries does not magically make your application work on another
platform that locks down it's development environment like a dictator.
> and then compiling them natively on each platform's default compiler
(e.g. MSVC 2010 Express on Windows, GCC on Linux, LLVM-GCC on OSX).
Who gets the right to tell me what's default ? Obviously the homebrew
community doesn't like excepting what they tell you is the default
unix environment..
I'm not here to be forced to buy every platform just to compile for
them especially since I don't even own windows or a mac and don't
desire to.
Mingw is a great product and the moment I ported to gcc I instantly
began to find bugs that msvc did not report , my experience became
smoother , and I have a wealth of other gnu tools like gprof and gdb
for free where on msvc your only option is to buy licenses for
upgrades and full versions.. on top of that other great tools like
valgrind have been invaluable in porting, cleaning and debugging such
a large code base ..
There is no reason I shouldn't be able to cross compile from one unix
to another, drawin was based off of bsd and there is no issue
compiling back and forth between linux and bsd..
Apple doesn't want an open system that's easy to target from outside
probably because of some PR mantra like on the iphone vs android
debates, "we want to control quality of applications" yet a video game
which uses 3d rendering could easily be cross compiled and package up
a nice dmg experience so it's not like I even need to care about the,
"mac look and feel".
All I can do is tell those few users that have ever asked to play on a
mac to go through the lengthy install homebrew and build wine.
And that's not such a bad idea anyway because who wouldn't want
homebrew to bring some gnu / open source love to mac osx system...
Re: [homebrew] cross compile from linux ?
- From:
- Mike McQuaid
- Date:
- 2012-01-08 @ 20:47
On 8 Jan 2012, at 20:05, Daniel Aquino wrote:
> Also the current process is x11 + homebrew / mac ports + build wine.
You could distribute binaries for OSX and Windows.
> Already uses sdl and other cross platform libraries ... Using these
> libraries does not magically make your application work on another
> platform that locks down it's development environment like a dictator.
SDL has a Quartz backend so using X11 is unnecesary on OSX.
> Who gets the right to tell me what's default ? Obviously the homebrew
> community doesn't like excepting what they tell you is the default
> unix environment..
I'm not the Homebrew community. I'm someone who writes cross-platform
software for a living. Linux isn't certified Unix, OSX is. No-one is
telling you anything. Try to be more polite if people are trying to help
you out for free at a weekend.
If you want to talk about this any more please take it off list. It
doesn't really seem to be about Homebrew any more.
--
Mike McQuaid
http://mikemcquaid.com
Re: [homebrew] cross compile from linux ?
- From:
- Daniel Aquino
- Date:
- 2012-01-08 @ 22:03
> You could distribute binaries for OSX and Windows.
I release linux and windows binaries.
I stated that I use mingw for windows various times.
> SDL has a Quartz backend so using X11 is unnecesary on OSX.
The entire point of the thread is "cross compiling" and my statement
pointed out that using sdl does that instantly make mac cross
compilable.
>> Who gets the right to tell me what's default ? Obviously the homebrew
>> community doesn't like excepting what they tell you is the default
>> unix environment..
>
> I'm not the Homebrew community. I'm someone who writes cross-platform
software for a living. Linux isn't certified Unix, OSX is. No-one is
telling you anything. Try to be more polite if people are trying to help
you out for free at a weekend.
Ok they call it "unix-like" at this point I don't really care it's the
best and most open environment for me.
Try to answer the question instead of making assumptions and derailing
the thread.
Nothing you said was of any help and then you tried to dictate how
people should build their software.
The thread was started to look into how to run gcc from linux to build
osx compatible binaries to get around the need of the user building
wine.
> If you want to talk about this any more please take it off list. It
doesn't really seem to be about Homebrew any more.
I figure the Homebrew community would have some good insight and would
like the idea.
Let them speak for them selves as you stated your not part of them.